Almost
everyone has seen animation at one point or another due to all of the
cartoons or animated films and television shows we have watched
throughout our lives, especially our childhood years.
Animation
has been defined as the act, process, or result of imparting life,
motion, activity, and spirit. However, television animation is not the
only animation out there in the world; as we all know, there is also
computer animation.
Computer
animation has been defined a bit differently. It has been defined as the
process in which animation is generated via the use of computer
graphics. The processes used for traditional animation, such as drawing,
storytelling, and timing are also used in the production of computer
animation.
You will also need to have
a basic understanding of motion, perspective, size, and ratios for
creating computer animation, just as you would need for the process of
creating traditional film and television animation. The following are
the steps involved in the computer animation process.
The Plan:
The
first step in the process of computer animation is creating a plan for
what type of animation you wish to produce. Should you wish to make a
film or animated show via the use of computer animation, you will need
to plan out the major plot points of the film and then you will need to
create what is called a “storyboard”.
The Storyboard:
During
the making of computer animations, 3-D computer graphics are often
used; however, 2-D computer graphics are still used for low bandwidth
and real-time performance and translation needs. When creating a
storyboard, 2-D computer graphics are used to create a comic-book style
performance of each scene of the film.
Motion & Movement:
In
order to make the computer animations have real, life-like movement,
computer-generated imagery, also known as CGI, is used. This type of
imagery is when you display an image on the computer screen and then
quickly replace it with an image similar to the first, but the position
has been shifted. Therefore, this gives the result of life-like movement
and motion.
For 3-D animations, such
as objects or people, a model is built on the computer monitor and
rigged with a skeleton, so to speak. This skeleton is used to help
create the movement of the object’s features, such as eyes, arms, legs,
and fingers.
Morphing Scenes:
Once
all of the scenes are completed, or you are ready to see some of them
in action together, you complete the morphing stage. This stage of the
computer animation process is very important because without it, you
would have a bunch of little scenes that didn’t seem to match up the way
they should.
The computer
automatically calculates the differences in appearance between key
frames and morphs them together so that they match up to look as if they
are one continuous scene.
Audio:
The
next step, which is very critical if you are using computer animation
to create a movie, is the audio. For each character, there is a script
of lines that they will need to say. Voice actors that have been
selected to play a specific character or part record their lines inside
of a sound booth. These voice recordings are matched up with the
animation and tweaked or re-recorded, if necessary, until it is as close
to perfect as possible.
Rendering:
The
final step in computer animation is the rendering, also known as the
performance or translation, of each scene and animation. When using 3-D
animation, the rendering must be completed after all the models have
been created in order to play out the performance properly.
If
2-D animation is being used, rendering is the key frame creation
process, so it is used throughout the entire duration of the animation
making process. You can also choose to render frames in real-time as the
audience is seeing them; this is usually completed via internet.
There
are several crucial steps involved in the making of computer
animations. These steps may vary based on the type of animation you are
producing, so always remember to keep all of this information, either in
mind or on hand, when beginning your computer animation project.
About the author:
Jerry
Gerber is a college student and in his spare time he writes for
topwebdesignschools.org. If you have an interest in pursuing a degree in
business he recommends checking them out for information on the Top 10 Online Web Design Schools or the Top Web Design Schools in general.

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